The main direction of the Technology group is the development and application of Interactive Media Technology. Its primary teaching and research areas include the knowledge and technologies related to interactive media, and application development on different platforms such as social networks and mobile devices. Courses in the Technology group not only develop the basic mathematics ability, but also specially focus on the basic information technology capability, such as Programming, Human-Computer Interaction Design, and Multimedia Programming. With design-related courses, students have the ability to not only implement and operate information systems, but also design and apply interactive media. Thus the Technology group trains professionals that meet the needs of the Information Technology industry.

The main direction of the Design group is the design and integration of digital media content. Courses include Fundamentals of Arts; Digital Image Processing; Digital Audio and Video; Film, Television, and Animation; Website Design; and Marketing Communication. With technology-related courses in interactive technology, advanced courses in the Design group aims to achieve the goal of integrating the latest digital technology so as to train professionals in digital design practice, digital content integration and communication as needed by the Cultural, Creative and Digital Content industry.

The curriculum planning includes diverse exciting courses in information communication which feature both theory and practice to focus on training the ability of cross-disciplinary integration.

(a) Undergraduate Program

The undergraduate program, which is limited to 6 years of study, has university-level required and general education courses (33 credits), department-level required courses (35 credits), group-level required courses (30 credits for Design group or 33 credits for Technology group), and the minimum graduation requirement of 130 credits in total. Overall, its curriculum is based on 5 categories as follows:

i.University-level Required Courses (23 credits in total)

Chinese (I); Chinese (II); English (I); English (II); History; Democracy, Ethics and Law; National Defense Education and Military Training; Physical Education; Fifty Canonized Books; Service Learning; English Proficiency.

ii.General Education Courses (10 credits in total)

General Education courses are categorized into four disciplines: (1) Arts and Humanities, (2) Physical Science, (3) Life Science, and (4) Social Science. Students must complete at least 2 credits from each discipline and the remaining 2 credits from any of the three disciplines: (1) Physical Science, (2) Life Science, or (3) Social Science.

iii. Department-level Required Courses (35 credits in total)

Students of each group must complete all these core courses: Introduction to Information Technology; Introduction to Design Principles; Digital Image Processing; Principles of Digital Audio and Video; Introduction to Multimedia; Interactive Script Production; Website Design; Cross-Media Integration; Capstone Project (I); Capstone Project (II); Internship (I).

iv.Group-level Required Courses

Group-level required courses are designed based on the direction of development, required expertise and knowledge skills with respect to the two groups: (1) Design and (2) Technology. Students must complete all group-level required courses based on their respective group.

  1. Design Group Required Courses (30 credits in total)
    Fundamentals of Arts (I): Drawing; Fundamentals of Arts (II): Creative Drawing; Photography; Color Theory; Design History; Programming; Programming Laboratory; Computer Graphics; Principles of Animation; Graphic Design; Introduction to Human-Computer Interaction Design.


  2. Technology Group Required Courses (33 credits in total)
    General Physics; Introduction to Calculus; Linear Algebra; Programming (I);  Programming (II); Programming Laboratory (I); Programming Laboratory (II); Introduction to Computer Networks; Windows Application Programming; Data Structures; Multimedia Programming; Human-Computer Interaction Design (I); Web Programming.

V.Elective Courses

Elective courses are of three types: (1) Department-level, (2) Design group, and (3) Technology group. Students must complete at least 6 elective courses based on their respective group (which include the department-level elective courses) and at least 2 required or elective courses from the other group.

  1. Department-level Elective Courses
    Intellectual Property Rights; Technical English; Game Planning; Game Production; Creative Media Practice; Legal Practice of E-commerce; Analysis for Social Media Services; Special Topics in Social Media Services; Innovative Topics in Big Data; Special Topics in Information Communication (I); Special Topics in Information Communication (II); Internship (II).
  2. Design Group Elective Courses
    Creative Methods; Marketing Communications; Electronic Commerce; Case Study of Cultural Industries; Narrative and Narrative Theory; Illustration; Cloud Curating; Commercial Graphic Design; Advanced Film and Video Production Workshop; Portfolio Design and Presentation; 3D Computer Graphics; Mixed Media Design; User-Interface Design for Mobile Device; 3D Computer Animation.
  3. Technology Group Elective Courses
    Mobile Game Design; Introduction to Artificial Intelligence; Computer Graphics; Network Database System; Information Privacy; Web Game Design; Internet Programming; Mobile Device Programming; Exhibition Display Technology; Human-Computer Interaction (II); Cloud Applications; Mixed Reality; Information Security; Designing Wearable Technology (I); Designing Wearable Technology (II).

(b) Master’s Program

The Master’s program, which is limited to 1 to 4 years of study, has the minimum graduation requirement of 24 credits in total, excluding graduate seminar and master thesis (6 credits). Students must complete the graduate seminar which is a required course for four semesters and at least 6 department-level elective courses. 

Department-level elective courses include: Digital Media Pre-production; Project Management of Digital Media; Usability Research of Digital Media; Research of Visual Communication Design; Study in Art Psychology; Information Communication Policies; Research of Information Communication Industry; Qualitative Research Methodology; Quantitative Research Methodology; Case Study and Cultural Creativity; Electronic Commerce; Marketing Communication; Interaction Interface Design Case Study; Research of Intellectual Property; Design Strategy Case Study; Special Topics in Information Communication (I); Special Topics in Information Communication (II); Human-Computer Interaction Design; Mixed Reality; System Integration of Interactive Multimedia; Artificial Intelligence; Research for Digital Games; Digital Learning and Interface Design; Computer Vision and Image Processing; Digital Archives Studies; Digital Multimedia Applications; 3D Computer Graphics; Cloud Computing Research and Applications.

 

(c) Cross-discipline Program

i.Digital Media and Art Design Program

Jointly offered by the Department of Information Communication and the Department of Art and Design, this program aims to realize the unity of digital technology and humanities arts. It establishes the concepts of aesthetics and digital art, and creative conscience in students to inspire creativity upon a solid theoretical foundation. It also guides Art and Design creators on the use of digital tools for creation to provide students with another enrichment program of diversified knowledge. Students enrolled in this program must complete the required courses of both departments (12 credits each) with a total of 24 credits to be awarded the program certificate after approval.

ii.Interactive Multimedia Program

Jointly offered by the Department of Computer Science and Engineering and the Department of Information Communication, this program integrates courses related to digital content, image processing, human-computer interface, and 3-D image so as to train more outstanding multimedia system design and game design professionals. Students enrolled in this program must complete at least 9 credits of foundation courses, at least 6 credits of core courses, and at least 3 credits of elective course with a total of 18 credits to be awarded the program certificate after approval.

iii. Data Science Program

To train big data application and development professionals, this program brings together faculty in the College of Informatics who are specialized in information science and big data to not only provide students with the understanding of big data processing and infrastructure, but also enable students to be familiar with various data mining methods and patterns through the training of innovative topics in big data in order to extract valuable information from big data. This program trains students in data analytics capabilities such as data mining, predictive modeling and data visualization to be big data professionals that are urgently needed by various industries. Students enrolled in this program must complete at least 15 credits of courses (which include 3 credits of required course) to be awarded the Data Science program certificate by the College of Informatics

iv.5-Year Accelerated Graduate Program

To encourage outstanding undergraduate students to pursue the Master’s program in their department, the university establishes the 5-Year Accelerated Graduate Program with the aim of motivating students in studying by reducing the duration of study. Enrolled second-year undergraduate students with excellent academic performance for all semesters may apply to the department for this program within two weeks from the start of their second semester. After approval, these preliminary research students must complete their undergraduate program in their fourth-year and be admitted as graduate students through the graduate application process.

 

(d) Internship

The prevalent difference between the education and industry in Taiwan has resulted in the phenomenon of students not being able to apply what they have learned in school during employment. This not only results in the waste of educational resources, but also increases the industry training costs much more. Therefore, internship is a required course in the department whereby third-year undergraduate students have to go for professional practice during the summer vacation. Through the internship, students can witness the difference between theory and practice, gain practical experience, enhance the ability to communicate with others, and improve teamwork. In addition, students can learn the working methods and attitude to understand the operational characteristics of the industry, workplace relationships, and explicit and implicit workplace rules, thus reducing the difficulty to adapt to the workplace after graduation. This encourages students to consider early career planning so as to enhance their professional capabilities and employment opportunities after graduation. 

i.Implementation

The internship lasts for two months during the summer vacation (July and August) wherein students work for 8-hours per day and 5 days a week in principle. Students who have completed their internship shall obtain 3 credits of the required course, Internship (I) in the first semester of their fourth-year. Based on personal interest, students may extend their period of internship from six months to one year subject to the approval of their application by the internship company and the department.

ii.Types of Internship

  1. Information Technology
    Programming; Web Programming; Mobile Programming; Game Planning; Game Testing; Database Development; System Testing; Interactive Media Design; Interactive Project Programming and Execution.
  2. Design
    Web Design; Website Design and Planning; Graphic Design; Visual Design; Animation Production; Design; Multimedia Design and Production; Game Art Design; Game Planning; Mobile Interface Design.
  3. Marketing Communication
    Website Planning; Social Media Analysis; Program Execution and Production; Commercial Film (CF) Production; Camera Operation; Post-production Editing; Integrated Marketing Planning; Event Planning.

 

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