重要著作: |
期刊論文
1. Liu, C.-C., Yang, C.-Y, Chao, P.-Y.* (2019). A longitudinal analysis of student participation in a digital collaborative storytelling activity. Educational Technology Research and Development. 67, 907- 929. (SSCI, IF = 2.115). 本人為通訊作者 2. Chao, P.-Y., Lai*, K. R., Liu, C.-C., Lin, H.-M. (2018). Strengthening social networks in online discussion forums to facilitate help seeking for solving problems. Educational Technology & Society. 21(4), 39-50. (SSCI, IF = 1.584). 本人為第一作者 3. Chou, C.-Y., Lai*, K. R., Chao, P.-Y., Tseng, S.-F., Liao, T.-Y. (2018). A negotiation-based adaptive learning system for regulating help seeking behaviors. Computers & Education, 126, 115-128. (SSCI, IF = 4.538). 4. Chou, C.-Y., Tseng, S.-F., Wang, C.-J., Chao, P.-Y., Chen, Z.-H., Lai, K. R., Chan, C.-L., Yu, L.-C. (2018). Learning analytics on graduates’ academic records to reflect on a competency‐based curriculum. Computer Applications in Engineering Education, 26(6), 2168-2182. (SCIE, IF = 1.153). 5. Yu, L.C., Lee, C.W., Pan, H.I., Chou, C.Y., Chao, P.Y., Chen, Z.H., Tseng, S.F., Chan, C.L., Lai, K.R. (2018). Improving early prediction of academic failure using sentiment analysis on self‐evaluated comments. Journal of Computer Assisted Learning, 34(4), 358-365. (SSCI, IF = 1.253) 6. Chang, C. J.*, Chang, M. H, Liu, C. C., Chiu, B. C., Chiang, S.H.F., Wen, C.T., Hwang, F.-K., Chao, P.Y., Chen, Y.-L., Chai, C. S. (2017). An analysis of collaborative problem‐solving activities mediated by individual‐based and collaborative computer simulations. Journal of Computer Assisted Learning, 33(6), 649-662. (SSCI, IF = 1.253) 7. Chang, C.-J*., Chang, M.-H., Chiu, B.-C., Liu, C.-C., Fan Chiang, S.-H., Wen, C.-T., Hwang, F.-K., Wu, Y.-T., Chao, P.-Y., Lai, C.-H., Wu, S.-W., Chang, C.-K., Chen, W. (2017). An analysis of student collaborative problem solving activities mediated by collaborative simulations. Computers & Education, 114, 222-235. (SSCI, IF = 3.819) 8. Chou, C.-Y.*, Tseng, S.-F., Chih, W.-C., Chen, Z.-H., Chao, P.-Y., Lai, K. R., Chan, C.-L., Yu, L.-C., & Lin, Y.-L. (2017). Open student models of core competencies at the curriculum level: using learning analytics for student reflection. IEEE Transactions on Emerging Topics in Computing, 5(1), 32-44. (SCIE, IF = 3.826) 9. Chao, P.-Y.*, Lin, C.-C., & Wu, M.-S. (2017). Employing a visualized searching system to assist elementary students’ tactics and success of storybook searching. Online Information Review, 41(3), 412-427. (SSCI, IF = 1.152). 本人為第一作者、通訊作者. 10. Chao, P.-Y.* (2016). Exploring students' computational practice, design and performance of problemsolving through a visual programming environment. Computers & Education, 95, 202-215. (SSCI, IF = 4.538). 本人為第一作者、通訊作者. 11. Chou, C.-Y., Lai, K.R.*, Chao, P.-Y., Lan, C.-H., & Chen, T.-H. (2015). Negotiation based adaptive learning sequences: Combining adaptivity and adaptability. Computers & Education, 88, 215-226. (SSCI, IF = 2.881). 12. Chao, P.-Y.*, & Lin, C.-C. (2015, Aug). Young children’s storybook searching with a visualized search interface. The Electronic Library, 33(4), 610-624. (SSCI, IF = 0.436). 本人為第一作者、通訊作者. 13. Liu, C.-C, Lin, C.-C.*, Chang, C.-Y. & Chao, P.-Y. (2014). Knowledge sharing among university students facilitated with a creative commons licensing mechanism: a case study in a programming course. Educational Technology & Society, 17(3), 154-167. (SSCI, IF = 1.108). 14. Chen, G.-D., Nurkhamid*, Wang, C.-Y., Yang, S.-H., & Chao, P.-Y. (2014). Self-observation model employing an instinctive interface for classroom active learning. Educational Technology & Society, 17(3), 14-26. (SSCI, IF = 1.108). 15. Chen, Z.-H.*, Chao, P.-Y., Hsu, M.-C., & Teng, C.-H. (2013). Level up, My-Pet: the effects of levelup mechanism of educational agents on student learning. Educational Technology & Society, 16 (4), 111–121. (SSCI, IF = 0.824). 16. Chen, G.-D., Lee, J.-H.*, Wang, C.-Y., Chao, P.-Y., Li, L.-Y., & Lee, T.-Y. (2012). An empathic avatar in a computer-aided learning program to encourage and persuade learners. Educational Technology & Society, 15(2), 62-72. (SSCI, IF = 1.171). 17. Chao, P.-Y., Chen, G.-D.*, & Chang, C.-W. (2010). Developing a cross-media system to facilitate question-driven digital annotations on paper textbooks. Educational Technology & Society, 13(4), 38- 49. (SSCI, IF = 1.066). 本人為第一作者.
研討會論文
1. Lin, C.-C., Lin, E.-T., Tzeng, H.-L., Chao, P.-Y., (2018). A Tree-Based Chart for Visualizing Programming for Problem Solving. Workshop on STEAM Education and Computational Thinking of the First International Cognitive Cities Conference (IC3). Japan. 2. Chao, P.-Y., Yu-Ju Chen* (2017). Exploring the role of visual programming activities in computational thinking. In Proceedings of the Seventh Asian Conference on Technology in the Classroom (ACTC 2017). Japan. 3. Hu, Y.-J., & Chao, P.-Y.* (2015). A simulation-based learning environment for learning debugging. In H. Ogata et al. (Eds.), Proceedings of the 23rd International Conference on Computers in Education (ICCE 2015). China: Asia-Pacific Society for Computers in Education. 4. Chao, P.-Y., & Hu, Y.-J.* (2015). An Interactive Example for Game-Based Programming Environment. In Proceedings of the Fifth Asian Conference on Technology in the Classroom (ACTC 2015). Japan. 5. Chao, P.-Y.* (2014). A game-based learning environment for programming strategies. In Proceedings of the Fourth Asian Conference on Technology in the Classroom (ACTC 2014). Japan. 6. Tseng, S.-F., Chou, C.-Y., Chen, Z.-H., & Chao, P.-Y.* (2014). Learning Analytics: An Enabler for Dropout Prediction. In Workshop Proceedings of the 22th International Conference on Computer in Education (ICCE 2014). Japan. 7. Chao, P.-Y.*, Ling, H.-Y., & Liu, B.-J. (2011, Nov). A phone-based question management system to facilitate questioning and comprehension monitoring. In Workshop Proceedings of the 19th International Conference on Computer in Education (ICCE 2014). Thailand. 8. Wu, M.-S., & Chao, P.-Y.* (2013, Apr). Influence of icon-keyword search interface on young children’s storybook search strategies. In Proceedings of the Third Asian Conference on Technology in the Classroom (ACTC 2013). Japan. 9. 趙伯堯, 張家榮 (2021). 視覺化程式除錯遊戲中學生的表現與行為. 台灣教育傳播暨科技學會 2021 年國際學術研討會. 台灣. 10. 趙伯堯, 文佳麗 (2020). 視覺化程式除錯遊戲設計. 台灣教育傳播暨科技學會2020 年國際學術研 討會. 台灣. 11. 趙伯堯, 余崇嘉, 吳穎沺(2019)。視覺化程式追蹤學習環境之設計與評估。The 23rd Global Chinese Conference on Computers in Education (GCCCE 2019) 全球華人計算機教育應用大會。 12. 林友信, 趙伯堯(2018)。程式設計教學教具與遊戲式學習活動之 設計與評估。自由軟體與教 育科技研討會。 13. 施履安, 趙伯堯(2013)。以模擬為基礎的程式學習環境:機器人農場。第九屆數位內容國際 研討會。 14. 趙伯堯,劉晨鐘,曾瑞敏,林佳慶(2013)。腦推薦概念在概念產生與探 索程序上之影響。 CSCL & CSPL 2013。
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