趙伯堯副教授


姓  名: 趙伯堯
電子郵件: Email住址會使用灌水程式保護機制。你需要啟動Javascript才能觀看它
聯絡方式:

研究室:5420R 
分機號碼:2649

職  稱: 副教授
最高學歷: 國立中央大學 資訊工程研究所博士
工作經歷:

元智大學 資訊傳播學系專任副教授
清雲科技大學 資訊管理系專任助理教授

研究領域: 程式設計教育、人機互動、遊戲式數位學習、數位學習、資料庫設計。
重要著作:

期刊論文

1. Liu, C.-C., Yang, C.-Y, Chao, P.-Y.* (2019). A longitudinal analysis of student participation in a
digital collaborative storytelling activity. Educational Technology Research and Development. 67, 907-
929. (SSCI, IF = 2.115). 本人為通訊作者
2. Chao, P.-Y., Lai*, K. R., Liu, C.-C., Lin, H.-M. (2018). Strengthening social networks in online
discussion forums to facilitate help seeking for solving problems. Educational Technology & Society.
21(4), 39-50. (SSCI, IF = 1.584). 本人為第一作者
3. Chou, C.-Y., Lai*, K. R., Chao, P.-Y., Tseng, S.-F., Liao, T.-Y. (2018). A negotiation-based adaptive
learning system for regulating help seeking behaviors. Computers & Education, 126, 115-128. (SSCI,
IF = 4.538).
4. Chou, C.-Y., Tseng, S.-F., Wang, C.-J., Chao, P.-Y., Chen, Z.-H., Lai, K. R., Chan, C.-L., Yu, L.-C.
(2018). Learning analytics on graduates’ academic records to reflect on a competency‐based curriculum.
Computer Applications in Engineering Education, 26(6), 2168-2182. (SCIE, IF = 1.153).
5. Yu, L.C., Lee, C.W., Pan, H.I., Chou, C.Y., Chao, P.Y., Chen, Z.H., Tseng, S.F., Chan, C.L., Lai, K.R.
(2018). Improving early prediction of academic failure using sentiment analysis on self‐evaluated
comments. Journal of Computer Assisted Learning, 34(4), 358-365. (SSCI, IF = 1.253)
6. Chang, C. J.*, Chang, M. H, Liu, C. C., Chiu, B. C., Chiang, S.H.F., Wen, C.T., Hwang, F.-K., Chao,
P.Y., Chen, Y.-L., Chai, C. S. (2017). An analysis of collaborative problem‐solving activities mediated
by individual‐based and collaborative computer simulations. Journal of Computer Assisted Learning,
33(6), 649-662. (SSCI, IF = 1.253)
7. Chang, C.-J*., Chang, M.-H., Chiu, B.-C., Liu, C.-C., Fan Chiang, S.-H., Wen, C.-T., Hwang, F.-K.,
Wu, Y.-T., Chao, P.-Y., Lai, C.-H., Wu, S.-W., Chang, C.-K., Chen, W. (2017). An analysis of student
collaborative problem solving activities mediated by collaborative simulations. Computers &
Education, 114, 222-235. (SSCI, IF = 3.819)
8. Chou, C.-Y.*, Tseng, S.-F., Chih, W.-C., Chen, Z.-H., Chao, P.-Y., Lai, K. R., Chan, C.-L., Yu, L.-C.,
& Lin, Y.-L. (2017). Open student models of core competencies at the curriculum level: using learning
analytics for student reflection. IEEE Transactions on Emerging Topics in Computing, 5(1), 32-44.
(SCIE, IF = 3.826)
9. Chao, P.-Y.*, Lin, C.-C., & Wu, M.-S. (2017). Employing a visualized searching system to assist elementary
students’ tactics and success of storybook searching. Online Information Review, 41(3), 412-427. (SSCI, IF =
1.152). 本人為第一作者、通訊作者.
10. Chao, P.-Y.* (2016). Exploring students' computational practice, design and performance of problemsolving
through a visual programming environment. Computers & Education, 95, 202-215. (SSCI, IF =
4.538). 本人為第一作者、通訊作者.
11. Chou, C.-Y., Lai, K.R.*, Chao, P.-Y., Lan, C.-H., & Chen, T.-H. (2015). Negotiation based adaptive
learning sequences: Combining adaptivity and adaptability. Computers & Education, 88, 215-226.
(SSCI, IF = 2.881).
12. Chao, P.-Y.*, & Lin, C.-C. (2015, Aug). Young children’s storybook searching with a visualized search
interface. The Electronic Library, 33(4), 610-624. (SSCI, IF = 0.436). 本人為第一作者、通訊作者.
13. Liu, C.-C, Lin, C.-C.*, Chang, C.-Y. & Chao, P.-Y. (2014). Knowledge sharing among university
students facilitated with a creative commons licensing mechanism: a case study in a programming course.
Educational Technology & Society, 17(3), 154-167. (SSCI, IF = 1.108).
14. Chen, G.-D., Nurkhamid*, Wang, C.-Y., Yang, S.-H., & Chao, P.-Y. (2014). Self-observation model
employing an instinctive interface for classroom active learning. Educational Technology & Society,
17(3), 14-26. (SSCI, IF = 1.108).
15. Chen, Z.-H.*, Chao, P.-Y., Hsu, M.-C., & Teng, C.-H. (2013). Level up, My-Pet: the effects of levelup
mechanism of educational agents on student learning. Educational Technology & Society, 16 (4),
111–121. (SSCI, IF = 0.824).
16. Chen, G.-D., Lee, J.-H.*, Wang, C.-Y., Chao, P.-Y., Li, L.-Y., & Lee, T.-Y. (2012). An empathic avatar
in a computer-aided learning program to encourage and persuade learners. Educational Technology &
Society, 15(2), 62-72. (SSCI, IF = 1.171).
17. Chao, P.-Y., Chen, G.-D.*, & Chang, C.-W. (2010). Developing a cross-media system to facilitate
question-driven digital annotations on paper textbooks. Educational Technology & Society, 13(4), 38-
49. (SSCI, IF = 1.066). 本人為第一作者.

研討會論文

1. Lin, C.-C., Lin, E.-T., Tzeng, H.-L., Chao, P.-Y., (2018). A Tree-Based Chart for Visualizing
Programming for Problem Solving. Workshop on STEAM Education and Computational Thinking of the
First International Cognitive Cities Conference (IC3). Japan.
2. Chao, P.-Y., Yu-Ju Chen* (2017). Exploring the role of visual programming activities in computational
thinking. In Proceedings of the Seventh Asian Conference on Technology in the Classroom (ACTC
2017). Japan.
3. Hu, Y.-J., & Chao, P.-Y.* (2015). A simulation-based learning environment for learning debugging. In
H. Ogata et al. (Eds.), Proceedings of the 23rd International Conference on Computers in Education
(ICCE 2015). China: Asia-Pacific Society for Computers in Education.
4. Chao, P.-Y., & Hu, Y.-J.* (2015). An Interactive Example for Game-Based Programming Environment.
In Proceedings of the Fifth Asian Conference on Technology in the Classroom (ACTC 2015). Japan.
5. Chao, P.-Y.* (2014). A game-based learning environment for programming strategies. In Proceedings
of the Fourth Asian Conference on Technology in the Classroom (ACTC 2014). Japan.
6. Tseng, S.-F., Chou, C.-Y., Chen, Z.-H., & Chao, P.-Y.* (2014). Learning Analytics: An Enabler for
Dropout Prediction. In Workshop Proceedings of the 22th International Conference on Computer in
Education (ICCE 2014). Japan.
7. Chao, P.-Y.*, Ling, H.-Y., & Liu, B.-J. (2011, Nov). A phone-based question management system to
facilitate questioning and comprehension monitoring. In Workshop Proceedings of the 19th
International Conference on Computer in Education (ICCE 2014). Thailand.
8. Wu, M.-S., & Chao, P.-Y.* (2013, Apr). Influence of icon-keyword search interface on young
children’s storybook search strategies. In Proceedings of the Third Asian Conference on Technology in
the Classroom (ACTC 2013). Japan.
9. 趙伯堯, 張家榮 (2021). 視覺化程式除錯遊戲中學生的表現與行為. 台灣教育傳播暨科技學會
2021 年國際學術研討會. 台灣.
10. 趙伯堯, 文佳麗 (2020). 視覺化程式除錯遊戲設計. 台灣教育傳播暨科技學會2020 年國際學術研
討會. 台灣.
11. 趙伯堯, 余崇嘉, 吳穎沺(2019)。視覺化程式追蹤學習環境之設計與評估。The 23rd Global
Chinese Conference on Computers in Education (GCCCE 2019) 全球華人計算機教育應用大會。
12. 林友信, 趙伯堯(2018)。程式設計教學教具與遊戲式學習活動之 設計與評估。自由軟體與教
育科技研討會。
13. 施履安, 趙伯堯(2013)。以模擬為基礎的程式學習環境:機器人農場。第九屆數位內容國際
研討會。
14. 趙伯堯,劉晨鐘,曾瑞敏,林佳慶(2013)。腦推薦概念在概念產生與探 索程序上之影響。
CSCL & CSPL 2013。

 

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